

This does mean you’ll need to take 6 Skinks which drops your durability a little but does give you some crazy coverage across the map. So what do we do? Well, in my opinion, I think the ReRolls are far more valuable at this stage in a league, so I’m going to drop a Saurus as I think you’ll be fine with 5 to start with, plus it’ll be cheaper to afford 85k as opposed to 140k after the first few games. Remember how you used to be able to get 6 Saurus and 3 ReRolls on a team? Yeah, you can’t anymore I’m afraid! The 10k increase to the ReRolls and 5k per Saurus means that you’d be left with 280k remaining… not quite enough to purchase the 5 remaining Skinks you’d need for a starting eleven. So with that info out of the way, let’s get into the Lizardmen Starting Rosters! Just the 5 Saurus Actually, 3 ReRolls | TV1000 Lizardmen Starting Rosters: Quantity More importantly and perhaps detrimental to the team, their ReRolls have gone up to 70k each (so 140k after the first game), which is going to certainly throw a spanner in the works! There are only a few 2020 changes, although the Chameleon Skinks were added during the 2016 edition, they did gain On The Ball as well as a fairly decent PA3+, meanwhile, the Saurus got a tad more expensive, bringing them up to 85k in price. Overall then you have a team that’s half good at hitting things and the other half good at running around and getting the ball into the endzone… both important things in the world of Blood Bowl! They’re a hard team to shift when managed well, with the Saurus providing a wall of blue scaled muscle, meanwhile, the skinks will be laughing as they hurtle through defences of all kinds! Recently they’ve also had the addition of the Chameleon Skink, who until the new edition didn’t seem all that great by only really having Shadowing, but we’ll see how they do in this new Blood Bowl edition.

They’re also accompanied by a pretty good Big Guy in the Kroxigor who does pretty well in the “getting shit done” department, honestly, he’s definitely one of the better ones alongside the Rotspawn in that they don’t need to move to be useful. This team is very much one of two tales (or tails?), with one half of the squad being strong, durable and surprisingly fast Saurus who take hits and dish them out, while the other consists of fragile yet stupidly quick Skinks who do your ball handling. As a starting team, they can be tough to manage, with their lack of any real blocking skills and reliance on their Skinks to do any actual scoring, they do become arguably one of the better teams in the game once they start getting some skills.
